Guest of the League
The Dubs Dynasty
Fantasy Week 10 | NBA Week 10

Dynasty Fantasy Basketball

The Game

Dynasty Fantasy Basketball ("the Contest") is a multi-season fantasy basketball game where you can start your own public league or join an existing public league. Leagues feature head to head points style scoring with all teams competing for the league championship. Leagues are open to all players of all skill levels. You may choose the league that fits you best. The rules for this Contest are explained below.

Teams in the contest are drafted for multiple years of ownership. In their inaugural season, teams will draft 20 players for their roster. In all subsequent seasons, teams will retain 12 players and participate in an 8 round draft.

The Commissioner

RealTime Fantasy Sports, Inc. ("RTFS") will serve as the commissioner for fantasy basketball leagues and will be responsible for resolving any disputes that arise, such as rules violations or any other matters that may come up in connection with the Contest. All commissioner decisions by RealTime Fantasy Sports, Inc. are final.

Leagues

Sign Up

You may sign up and play the Contest up until the registration deadline at any of these listed entry levels: $125, $250, $500 per team. As part of the Official Rules, all dollar amounts are in US Dollars (USD). You may register and play as many teams as you like. You may not have more than one team in any league. If you do register more than one team, each team must be in a different league. To be prize eligible you may not own more than one team per league per household.

Entry Fees

Dynasty Fantasy Basketball leagues have an annual entry fee and an initial one-time, refundable resale deposit. The annual fee will be due prior to every season you own the team. Details of the deposit are in the section below titled "Team Resale".

$125 annual entry fee / $50 one-time, refundable resale deposit
$250 annual entry fee / $100 one-time, refundable resale deposit
$500 annual entry fee / $200 one-time, refundable resale deposit

Refund Policy

After you sign up for the Contest, you may request a full refund of the purchase price up until your league is filled and if applicable, the draft order is set. After the league is filled, you may not receive a refund and all sales are final. Honoring refund requests will be subject to the sole discretion of RealTime Fantasy Sports, Inc.

Once you join a fantasy league you will have the option to switch to another league up until the league is filled and if applicable, the draft order is set or up until 30 minutes prior to the scheduled draft time. After the league has filled or if it is less than 30 minutes before the scheduled draft time you will not be allowed to switch to another league.

Eligibility

RealTime Fantasy Sports fantasy contests are open to:

  • Legal residents of one of the fifty (50) United States and legal residents of Washington D.C., Canada, Mexico, Germany, Great Britian, Ireland, Spain, France, Denmark, Netherlands, Norway, Sweden, Australia, and New Zealand.
  • Persons physically located in Connecticut, Delaware, Indiana, Iowa, Louisiana, Montana, Vermont, or Washington are expressly excluded.
  • Persons physically located in Nevada and Ontario are excluded from daily fantasy sports (DFS) contests. Additional DFS game play restrictions may apply by state.
  • All participants must be at least eighteen (18) years of age or older at the date of registration in the Contest. Except in Alabama and Nebraska where you must be nineteen (19) years of age or older and Arizona and Massachusetts where you must be twenty-one (21) years of age or older.
  • Void where prohibited.

Should state or province law change during the registration period for the Contest, RealTime Fantasy Sports may suspend new contest registrations from that state or province beginning after the effective or enforcement date of the law. The RealTime Fantasy Sports reserves the right to other remedies and actions as required by law.

Prohibited Participants

  • Any member, officer, employee or agent of RealTime Fantasy Sports Inc.
  • Any spouse, child, brother, sister or parent of a member, officer, employee or agent of RealTime Fantasy Sports Inc.
  • Any owner or employee of an operator of a fantasy sports website offering paid contests, or any spouse, child, brother, sister or parent of such an owner or employee.
  • Any individual with access to non-public confidential information about contests of RealTime Fantasy Sports Inc.
  • Any amateur or professional athlete whose performance may be used to determine the outcome of a contest.
  • Any sports agent, team employee, referee, or league official associated with any sport or athletic event on which contests are based.
  • Any minor.

Deposits by Minors

Persuant to state law, deposits made by a minor will be refunded within no more than two business days of discovery of such deposits.

Inaugural Season Draft

After the last team has joined the league, the league will be locked in and the draft order will be randomly generated. The draft order is a random order of all teams that have joined the league and is not affected by when teams join the league. Once the draft order is set, all teams will be notified via email the league is locked in and the draft order has been generated. If your league does not have all the required teams, the league will be disbanded prior to the scheduled draft date and time. If your league is disbanded you will be able to join another league or create a new league. RealTime Fantasy Sports reserves the right to move the scheduled draft time up to 90 minutes to give the league sufficient time to fill with the required number of teams.

The draft will be an S-style draft with the team picking last in the first round picking first in the second round and so on. For example, in a 12 team league:

  • Round 1: Team1, Team2, Team3, Team4, Team5, Team6, Team7, Team8, Team9, Team10, Team11, Team12
  • Round 2: Team12, Team11, Team10, Team9, Team8, Team7, Team6, Team5, Team4, Team3, Team2, Team1
  • Round 3: Team1, Team2, Team3, Team4, Team5, Team6, Team7, Team8, Team9, Team10, Team11, Team12
  • Round 4: Team12, Team11, Team10, Team9, Team8, Team7, Team6, Team5, Team4, Team3, Team2, Team1

In normal drafts, each team will have 8 hours per pick to draft a player.

If the league is designated to have a slow draft, each team will have between 2 and 8 hours to draft a player. In a slow draft the draft will pause from ~2:00am ET until 8:00am ET. Note: the clock may not pause at exactly 2:00am, it can take a couple minutes to get all leagues paused. Notifications via email, text, or the official RTFS app will be sent to team owners when they are on the clock. Team owners may select to receive notifications after each completed draft pick. RealTime Fantasy Sports reserves the right to reduce the draft time for each team in the final week before the start of the first game of the season.

After you join or create a league, you will have the opportunity to establish your own auto draft list of players.

Prior to your draft, you may customize your auto draft list to rank the players by your preferences. You may customize your draft auto draft list at any time up to and even during your draft. If you do not customize your auto draft list, the auto draft list for the draft will be the player rankings from RealTime Fantasy Sports, as they are listed at the time of your draft.

The auto draft list will be used as a fail-safe backup in case your draft clock expires before you make a pick. In the event you should fail to make a pick in the time allowed, RealTime Fantasy Sports will automatically draft a player for you. The player will be the top ranked player on your auto draft list. Players drafted automatically will be selected from your auto draft list, or from the players in the RTFS rankings without an injury designation if you do not have a list, in a manner that will fill out your team's starting lineup before the end of the draft. In order to prevent auto drafted teams from having too many players at any one position, positional maximums are configured and can be adjusted by each team. Should the draft clock expire on a team in two consecutive rounds in a draft or one round in an 8-hour slow draft, the system will set the team to auto-draft until disabled by a team owner. Auto draft selections will stand and will not be reversed.

RTFS reserves the right to pause a draft to contact players who have failed to enter the draft on time. RTFS reserves the right to correct draft mistakes within a reasonable timeframe.

Rookie / Free Agent Draft

Every year after the inaugural season, a Rookie / Free Agent draft ("dynasty draft") will begin on the 1st day of October. The dynasty draft will be a straight line draft and not serpentine. For example,

  • Round 1: Team1, Team2, Team3, Team4, Team5, Team6, Team7, Team8, Team9, Team10, Team11, Team12
  • Round 2: Team1, Team2, Team3, Team4, Team5, Team6, Team7, Team8, Team9, Team10, Team11, Team12
  • Round 3: Team1, Team2, Team3, Team4, Team5, Team6, Team7, Team8, Team9, Team10, Team11, Team12

The dynasty draft order will be determined by the previous year's regular season finish and lottery. This will be determined by July 15th each year. Draft picks one (1) through six (6) will be determined via lottery of the teams failing to make the previous year's playoffs. Draft picks 7 through 12 will be determined by reverse order of finish of the playoff teams based on the previous year's final regular season points standings.

Each team will have 8 hours per pick, with overnight pause, to draft a player. There will be 8 rounds to the draft. Draft pick trading is allowed.

Prior to your draft, you may customize your auto draft list to rank the players by your preferences. You may customize your draft auto draft list at any time up to and even during your draft. If you do not customize your auto draft list, the auto draft list for the draft will be the player rankings from RealTime Fantasy Sports as they are listed at the time of your draft.

The auto draft list will be used as a fail-safe backup in case your draft clock expires before you make a pick. In the event you should fail to make a pick in the time allowed, RealTime Fantasy Sports will automatically draft a player for you. The player will be the top ranked player on your auto draft list. Players drafted automatically will be selected from your auto draft list, or from the RTFS rankings without an injury designation if you do not have a list, in a manner that will fill out your team's starting lineup before the end of the draft. In order to prevent auto drafted teams from having too many players at any one position, positional maximums are configured and can be adjusted by each team. Should the draft clock expire on a team in two consecutive rounds in a draft or one round in an 8-hour slow draft, the system will set the team to auto-draft until disabled by a team owner. Auto draft selections will stand and will not be reversed.

Teams

Position Eligibility

Prior to the draft, all players eligible to be drafted will be published in the official player eligibility list. The list will identify each players' qualifying position(s) as of the start of the season. The position eligibility on that list will be the player's position(s) for the entire fantasy season. Final player eligibility designation is at the sole discretion of RealTime Fantasy Sports.

Roster Composition

Each team will consist of an in-season roster of 20 players and an off-season roster of up to 25 players. The additional players are to facilitate potential unbalanced trades during the off-season. Team owners are free to choose the player position mix of the players on their roster. There are no restrictions on the number of players at any position that may be on a team's roster. Owners are not required to have a minimum number of players at any position on their roster.

Disabled List

Each team shall have 2 Disabled List ("DL") slots available on their roster. DL slots will not count against the roster cap of 20 players. Players listed as Out will be eligible to be moved to an DL slot. Suspended players will not be eligible for the DL. Injury designations will be strictly per the official NBA injury report.

Should a player be removed or reactivated on the official NBA injury list, the team owner shall have until the start of that week's games to activate the player. Owners failing to do so shall have the player activated and an arbitrary player dropped by the league commissioner. This will be done on the first day of each league week (generally Monday). All players must be removed from the DL by the September cut down date.

Weekly Lineups

The Contest uses a single starting lineup for each team per week. A week runs from Monday's games through Sunday's games. Note: for the 2024-2025 season, NBA Week 1 will start on a Tuesday. Due to the All-Star break, NBA week 17 will end on a Thursday (Feb 13th) and NBA Week 18 will start on the following Thursday (Feb 20th). In leagues with head to head points style scoring, weeks 17 and 18 will be combined into one fantasy game with one scoring period. Team owners may start or bench a player for the current week up until the beginning of the first game for that player that week. After that time that player is locked and cannot be started or benched. In addition, lineup changes are allowed one week in advance.

Each team's roster and lineup will consist of a maximum of:

  • 20 Roster Players
  • 12 Total Starters
  • 2 Centers
  • 4 Forwards
  • 4 Guards
  • 2 Flex
  • 8 Reserves
Free Agents

Waiver Wire

Free agents will be awarded using a blind bidding system. Each team will receive 1000 blind bidding "dollars" for use in bidding on free agents. Once a team has exhausted their blind bidding dollars they will not be able to acquire additional free agents. The minimum bid on any free agent is one "dollar". Team owners may bid on free agents they wish to acquire for the next week via the waiver wire beginning each Monday morning of the season.

Player requests must be submitted by 11:59pm ET on Sunday of each week of the season. Player awards will be shortly after.

If your league draft completes before the Sunday prior to Opening Day, your league will have a preseason waiver wire the first Sunday prior to Opening Day. If your league draft finishes on or after the Sunday prior to Opening Day you will not have a preseason waiver wire period.

In the event that 2 or more teams bid the same amount for a player, the team with the lowest league standing will be awarded the player. For the preseason waiver wire and leagues using an online draft, the team with the latest position in the draft order will be awarded the player. For the preseason waiver wire and leagues using an online auction, the team nominating last will be awarded the player.

Unrestricted Free Agent Period

After the waiver wire completes, an unrestricted free agent period will open at 9:00am ET on Monday and will close when the first game starts that week. All players picked up during the unrestricted free agent period will cost $1 against the team's Free Agent Acquisition Budget (FAAB).

Trades

Direct owner to owner trading of players, draft picks and future draft picks is permitted. Trades may involve an uneven number of players, but all teams must remain under the roster limit of players to execute the trade. During the Dynasty League off-season, rosters are increased so that uneven trades may take place.

Trades will execute as soon as the second party agrees to the trade. There will be no trade reversal votes for owners, including in draft trades.

Once the season starts, teams will be able to trade future draft picks for the following season. Future first round draft picks are only eligible to be traded away once the team is renewed for the season the draft pick is in.

Trading will be suspended during the fantasy playoffs. After the conclusion of the regular season, teams whose entry fee for the following year or years is paid may resume trading players and draft picks for the following year(s).

Team owners are allowed to renew their dynasty teams for up to 3 years in advance. Team's future draft picks (including first round) can be traded for all seasons a team is renewed.

In the interest of fair play, RealTime Fantasy Sports reserves the right to reverse any trade deemed collusion or anti-competive. We understand, as every team owner should, that dynasty league trades are in the eye of the beholder and some trades may help one team this year and not help the other team until years later. Trades such as these are not necessarily anti-competive. Team owners will have the opportunity to manage their team as they see fit. The threshold for reversing trades is high. However, teams engaged in anti-competitive trades may have their trading privileges suspended and may face loss of their resale deposit. Owners may submit a protest of an unfair trade to RealTime Fantasy Sports. Protests must be submitted within 24 hours of the trade execution and must contain specifics of the protest. Submission of a protest does not mean the trade will be reversed. All RealTime Fantasy Sports decisions to allow or reverse trades are final.

Head-to-Head Scoring

Point Style Rules

During each Monday to Sunday week, two teams face each other in a Head-to-Head matchup. Each team earns points based on statistics accumulated by its players that week. Points are awarded to each team according to the point values in each of the statistical categories. A team's total score for each week of the season is a combination of points a team has been awarded in each statistical category.

The statistical categories and point values are listed below:

CategoryPoint Value
Points Scored1
Rebounds1.25
Assists1.5
Steals2
Blocked Shots2
Turnovers-0.5

For each head-to-head matchup, the team with the greater number of points at the end of the week will earn a Win and the team with the lesser number will earn a Loss. In the event of tie, the following tie breakers will be used in order: Points Scored, then Rebounds, then Assists. League and division standings are based on teams' win/loss records.

Statistics for games that are postponed for any reason, including but not limited to work stoppage, facilities, natural disaster, disease, or terrorism, will be applied to the week in which the game is played. The statistics for postponed games will not be applied to the week the game was originally scheduled. If a postponed game is not made up or cancelled, no statistics for that game will be accumulated. RealTime Fantasy Sports reserves the right to adjust the fantasy basketball season to match any changes in the length or schedule of the National Baseball Association season such as a late start, mid-season pause or shortened season.

Statistics Reporting

Scores and statistics are updated immediately as they are received from our statistics provider. Some events beyond RTFS' control can make this time longer. RealTime Fantasy Sports is not responsible for the timeliness and accuracy of the statistics.

Because the statistics are updated "live", some errors may occur. If so, statistical errors are usually corrected by our stats provider during the course of the NBA game, but may take up to 24 hours to be corrected. If an error occurs and is not corrected by our provider, RTFS will correct the stat ourselves, but only if it is overwhelmingly obvious that the stat is in error. If there is any doubt about the validity of the stat, RTFS will maintain the statistic given by its provider.

All statistics for a game are deemed final at midnight ET fourteen (14) days following the day of completion of the game. RTFS still reserves the right to change any statistic for any player at any time for any unforeseen reason.

In all leagues, no statistics from any exhibition game (such as the NBA All-Star game), one-game end of the season tie breaker games, or playoff play-in games shall be used. Statistics from the championship game of the In-Season tournament shall not be used since that game is an "extra" game on the season schedule for the two teams involved. In non-playoff leagues, no statistics from any playoff game shall be used.

RealTime Fantasy Sports is not responsible for any inaccuracies, representations, statements, graphics or content of materials that are uploaded onto its servers and website from other vendors, including but not limited to the National Basketball Association, SportRadar, and users, members, subscribers, customers or participants.

Season

Fantasy Season

For leagues drafting on or before Opening Day, the season will begin with the regular season games on Opening Day. For leagues drafting on or after Opening Day, the league will begin play with the Monday games immediately following the draft. The regular season will include regular season NBA games played through and including those on March 9th, 2025.

The NBA All-Star game, the In-Season Tournament Championship game, and any playoff games are not included in The Contest. The partial week before the NBA All-Star break will be combined with the following full calendar week to create a single fantasy game.

The regular season for the league will last 20 weeks from week 1 to week 20 using a round-robin schedule. Each team shall play 19 regular season fantasy games (weeks 17 & 18 are combined into one fantasy game).

If any National Basketball Association team plays ten (10) or more regular season weeks, the season shall be considered a viable fantasy season. Should the NBA season end early for any circumstance, including but not limited to work stoppage, facilities, natural disaster, disease, or terrorism, the contest will end when the National Basketball Association cancels the remainder of of the season. Should the NBA season unexpectly end early, there will be no league playoffs. At that time winners will be declared and prizes awarded by chopping the pot as follows:

  • First, second and third prizes will be pooled and divided equally between the teams in playoff position at the end of the season.
  • #1 & #2 Seed prizes will be awarded to the teams with the #1 and #2 seeds, respectively at the end of the season
RealTime Fantasy Sports reserves the right to shorten the fantasy season for any league should the NBA play a shortened schedule.

The fantasy basketball season will mirror the NBA season as closely as possible. The fantasy season will be adjusted to match any later than normal start or a fantasy season shorter than 82 games.

Playoffs

When the fantasy Regular Season ends, six (6) teams will make the fantasy playoffs. Playoff participants will be determined as follows:

  1. Top 4 teams based on win/loss record will be seeded #1 through #4 .
  2. Top 2 remaing highest scoring teams not already in the playoffs.

Any ties for the order of playoff spots will be broken using the following tie-breakers:

  1. Total regular season points scored
  2. Regular season head-to-head win/loss record
  3. Regular season head-to-head points scored

The playoffs will last for 4 weeks (ending on Sunday Apr 7), not including the last week of the NBA regular season. Playoffs will be head-to-head games, bracket style.

In week one of the fantasy playoffs, the lowest 4 seeds will play two quarterfinal games. The #1 and #2 seeds will receive a bye. The #3 seed will play the #6 seed and the #4 seed will play the #5 seed. The winners advance to play in the league semifinal games. Each playoff matchup will run from Monday-Sunday.

In week two of the fantasy playoffs, the 4 remaining playoff teams play two semifinal games. The #1 seed will play the winner of the #4 vs #5 game and the #2 seed will play the winner of the #3 vs #6 game. The winners advance to play in the league championship game and the losers will play in the league consolation game. Each playoff matchup will run from Monday-Sunday.

In week three and four of the fantasy playoffs, the 2 winners from the league seminfinal games will meet in the league championship game. The winner of the league championship game will be declared the winner of the league. The loser of the league championship game will be declared the 2nd place finisher. Each playoff matchup will run for 2 weeks, from Monday-Sunday.

In week three and four of the fantasy playoffs, the 2 losers from the league seminfinal games will meet in the league consolation game. The winner of the league consolation game will be declared the 3rd place finisher in the league. Each playoff matchup will run for 2 weeks, from Monday-Sunday.

In the event of a tie in any of the playoff matchups, the winner of the matchup will be determined using the same game tie-breakers applied during the regular season. The following tie breakers will be used in order: Points Scored, then Rebounds, then Assists.

Playoff teams may set a different lineup for each of the 4 weeks of the playoffs.

League Prizes

Leagues with $500 per Team Entry Fee

The Winner in each "Dynasty Fantasy Basketball" league will receive a prize of $2,500.
The 2nd Place finisher in each "Dynasty Fantasy Basketball" league will receive a prize of $1,200.
The 3rd Place finisher in each "Dynasty Fantasy Basketball" league will receive a prize of $500.
The #1 & #2 Seeds in each league will receive a prize of $350 each.

Leagues with $250 per Team Entry Fee

The Winner in each "Dynasty Fantasy Basketball" league will receive a prize of $1,200.
The 2nd Place finisher in each "Dynasty Fantasy Basketball" league will receive a prize of $600.
The 3rd Place finisher in each "Dynasty Fantasy Basketball" league will receive a prize of $250.
The #1 & #2 Seeds in each league will receive a prize of $200 each.

Leagues with $125 per Team Entry Fee

The Winner in each "Dynasty Fantasy Basketball" league will receive a prize of $600.
The 2nd Place finisher in each "Dynasty Fantasy Basketball" league will receive a prize of $250.
The 3rd Place finisher in each "Dynasty Fantasy Basketball" league will receive a prize of $125.
The #1 & #2 Seeds in each league will receive a prize of $100 each.

Prizes will be awarded to one individual per team. All prizes are non-transferable.

Rules Revisions

The Contest rules may be updated, revised or augmented each year following the conclusion of the fantasy basketball season. Rule changes for the upcoming season will be announced and implemented before the last day of June each year.

Cut Down Dates

Following each season there will be a roster cut down deadline on the 3rd Saturday in September. The exact date will be indicated on the website. All teams must trim their rosters to 12 players by this deadline. All players must be removed from the league's Disabled List by this deadline. Teams failing to cut their rosters will have them cut by the commissioner.

There will be a cut down deadline one week before the first game of the NBA regular season. All teams must trim their rosters to 20 players by this deadline. Teams are allowed to have players on the league's Disabled List, but only if the players are still eligible for the Disabled List - players no longer injured must be removed by this cut down deadline. Teams failing to cut their rosters will have them cut by the commissioner.

Team Resale

For returning leagues, dynasty team owners have until August 1st each year to notify RTFS of their intent to leave the league. Teams not renewed by this date will be offered for sale.

On the first Saturday of September, RTFS will begin the process of finalizing the sale of teams to the highest bidder. RTFS will make the best reasonable effort to maximize the sale value of the team. The initial resale deposit will be refunded if the abandoned team is sold for the full annual entry fee. If the team sells for less than the annual entry fee, the owner's intial resale deposit shall be used to cover the difference between the sale price and the annual entry fee, with any remaining balance refunded.

Any team offered for sale may be purchased immediately for the contest entry fee. Teams will not be sold for more than the contest entry fee.

All sales are final. When a buyer commits to buy a team by placing a winning auction bid, they are obligated to complete the purchase. By placing a bid the buyer is authorizing RealTime Fantasy Sports to process payment for the bid should it be the winning bid.

Highly Experienced Players

Highly experienced fantasy players will be designated in the list of entries in each league. Players will be able to view the list of participants and their designation before joining any league. Designations will be displayed as follows:

Highly Experienced

Highly Experienced

Not Highly Experienced

State definitions of highly experienced may be found here.

RealTime Fantsy Sports Rankings

Top 100 Player

Top 1000 Player

Ranked lower than Top 1000

An explanation of the fantasy player rankings may be found here.

Fantasy players designated "highly experienced" or players inside the RealTime Fantasy Sports Top 1000 players are prohibited from participating daily fantasy (DFS) or the first year of season long fantasy contests advertised as beginner or novice-only.

Contest Entry Limits

All contests have published limits on the maximum number of entries that a single user may submit. These limits will be specified in the official rules of each contest. The maximum limits for any contest in any format will not exceed:

  • One (1) entry in any contest with 12 or fewer total entries
  • Two (2) entries in any contest with 13 to 36 total entries
  • Three (3) entries in any contest with 37 to 100 total entries
  • 3% of all entries in any contest with 100 to 4999 total entries
  • One hundred fifty (150) entries in any contest with 5000 or more total entries
Account Verification

Participants must create an account with RealTime Fantasy Sports in order to participate in any fantasy contest. Accounts must be verified using the participant's full, legal name, current address, date of birth. RealTime Fantasy Sports uses a third-party verification system to authenticate this personal information. Customers may also validate their accounts by submitting an up-to-date government issued ID (such as a driver's license) with the participant's current address and date of birth clearly displayed. RealTime Fantasy Sports reserves the right to close any account under suspicion of fraud or submission of invalid personal information.

Self-Exclusion

Participants may self-exclude themselves from participating in contest offer by RTFS.

  • Participants may exclude themselves from RTFS games at any time. Exclusion periods range from 1 week to permanent closure of the account.
  • During the exclusion period the participant may not access their account or participate in any contests.
  • In order for a participant to permanently close their account, all winnings must first be requested for payout to the verified address on the account.
  • Permanently closed accounts will have any credit balance refunded to the appropriate credit card and any bonus money will be permanently forfeited.
  • Participants can self-exclude by selecting the "Self-Exclusion" link located on their account information page, or by contacting RealTime Fantasy Sports support at 636-447-1170 or by e-mail at support@rtsports.com.
  • Closed accounts may only be re-opened by contacting RealTime Fantasy Sports support. Participants may not create a second account. Participants are limited to one account per customer, including closed accounts.
Cash Outs

Contest participants will not be eligible to receive prize cash outs until their account information has been verified. Cash out payments will only be sent to the verified name and address on the account, no other name or address will accepted. If a prize winner has moved, address information will need to be re-verified before a prize payout can be issued.

All funds in verified, registered accounts are sole possession of that participant. Except in cases involving fraud (see section titled, "Fraud" below). Withdrawals from a registered participants's account by any individual other than the registered participant is strictly prohibitied. These funds are not the property of RealTime Fantasy Sports Inc. and are not available to RealTime Fantasys Sports Inc.'s creditors.

One account per participant. Persons with more than one account may have any extra accounts closed by RealTime Fantasy Sports.

Taxes

US Residents

Net prize winnings of $600 or more per calednar year must be claimed as income. Participants receiving $600 USD or more in net winnings are required to submit their social security number ("SSN") for tax purposes. This SSN will be verified using the participant's account information for validity. RealTime Fantasy Sports will provide a copy of the 1099-MISC to the IRS for their records. Participants will be notified via e-mail and online of the presence of the 1099-MISC form. It is the sole responsibility of the participant to print out the form and include it in their tax return to the Unites States Internal Revenue Service ("IRS").

Non-US residents

All prize winnings are succeptible to a 30% foreign winnings withholding. Withholdings will be deducted from prize distributions and sent to the IRS. By February 15th of the next calendar year all non-US residents will have a tax form 1042-S, detailing the amount of prize money withheld, attached to their personal account. Participants will be notified via e-mail and online (when they access their personal account) of the presence of the 1042-S form. It is the sole responsibility of the participant to print out the form and determine the amount, if any, that can be re-claimed. Per tax law, RealTime Fantasy Sports will provide a copy of the 1042-S to the IRS for their records.

Prize Notification

Full season Prize Winners will be notified by email within 48 hours after the official final results (and associated winners) are validated at the conclusion of the Contest. Prize Winners are also posted on the Contest web site. For full season or multiple week contests, the conclusion of the Contest is defined as noon Eastern time on either the Thursday following the last day of competition in the league or 2 business days following the last day of competition, whichever is the later date. For daily contests, the conclusion the Contest is defined as noon Eastern on the day following the last event of the Contest. Within 48 hours after the conclusion of the Contest all prize awards will be placed in the winner's RealTime Fantasy Sports account. Prize Winners may use the balance in their accounts to purchase additional RealTime Fantasy Sports games or they may request a prize distribution via check or direct deposit, payable in US Dollars. Prize Winners must complete an affidavit of eligibility and a liability/publicity release (unless prohibited by law) to receive a prize distribution. Failure to comply with these requirements can result in non-payment. Prize Winners are not required to spend the balance in their account nor are they required to receive a prize distribution. Account balances do not expire and may be spent on RealTime Fantasy Sports games at any time in the future.

By accepting any prize, the winners grant permission to RealTime Fantasy Sports to use their names and/or likenesses for publicity and promotional purposes without further compensation, unless prohibited by law, and agree to execute a written consent. In the event of a dispute about the identity of any entrant, entries made online are declared made by the authorized account holder of the email address submitted at the time of entry. "Authorized account holder" is defined as the natural person who is assigned to an email address by an Internet access provider, online service provider or other organization that is responsible for assigning email addresses for the domain associated with the submitted email address. A potential winner can be required to provide the sponsors with proof that the potential winner is the authorized account holder of the email address associated with the winning entry.

Sportsmanship and Decency

Sportsmanship

By registering, you agree to abide by the general sportsmanship rules set forth in these rules and fantasy games in general. You further agree to accept and abide by the rulings and the decisions of RealTime Fantasy Sports regarding all questions of sportsmanship. Sportsmanship broadly includes actions such as abusive postings and communication, colluding with other teams in the league, deliberately choosing to start incomplete or weak lineups, free agent moves for reasons other than improvement of the owner's fantasy team, and any other actions not conducive to decent, fair, and honest play. If an owner refuses to comply with the sportsmanship rules, or that an owner has acted in an unsportsmanlike manner, RealTime Fantasy Sports reserves the right to disqualify the owner and/or remove that owner from the league without a refund. All decisions by RealTime Fantasy Sports will be final.

Inappropriate, Offensive, or Commercial Communication

The league message boards, league news and league email are provided to facilitate communication with other league owners and enhance the enjoyment of your league. RealTime Fantasy Sports does not permit posting or sending messages or images, to include logos, avatars and team names that could be construed as offensive to other owners. Inappropriate communication can also include spamming team owners with commercial offers and/or posting commercial messages on the league message board. Team owners who violate these guidelines are subject to being restricted from posting in the league. Additionally, RealTime Fantasy Sports reserves the right to disqualify the owner and/or remove that owner from the league without a refund. All decisions by RealTime Fantasy Sports will be final.

All participants are required to abide by the RealTime Fantasy Sports, Inc. (RTFS) Official Policies. RTFS reserves the right to refuse participation for persons violating these terms.

Appeals

Accidental Drops

In season long fantasy contests, should a team accidentally drop a player or drop the incorrect player during a free agent transaction, the team may appeal to have the player reinstated to their team. The appeal for reinstatement must occur immediately, without exception. If the appeal is not submitted immediately, for any reason, the appeal will be denied. Submission of an appeal does not guarantee a ruling in favor of the team submitting the appeal. If the team owner is a repeat offender, deemed to be using the appeal to gain an advantage or the appeal is not submitted immediately, the appeal will be denied. RTFS reserves the right to deny any appeal.

Trades

In leagues that permit trading, owners may request a review of commissioner-approved trades or commissioner-rejected trades. Trade appeals must be submitted immediately after the trade was approved or rejected. If any delay in submission occurs, for any reason, the appeal will be denied. Upon submission of an appeal, the trade will be reviewed by a panel of fantasy experts. Current injuries, bye weeks, season to date performance, team standings, and other factors will be considered. Trades that are overwhelmingly one-sided will be rejected. Trades that are arguably beneficial to both sides or arguably not overwhelmingly one-sided will be allowed to stand. Submission of an appeal does not guarantee a trade will be reversed. RTFS reserves the right to reverse any trade or let any trade stand.

All appeal decisions by RealTime Fantasy Sports are final.

Registering Complaints

Participants wishing to register complaints regarding whether his or her account has been misallocated, compromised, or otherwise mishandled may do so using the following methods:

  • Via form submission
  • Via e-mail, 7 days a week, at support@rtsports.com
  • Via phone, Monday through Friday 8:30 AM - 5:00 PM at 636-447-1170
  • Via US Mail to 8651 Old Highway N, Suite 155, Lake Saint Louis, MO 63367

Please include full name, account information, contact number (daytime and evening) and description of your complaint. RealTime Fantasy Sports will access the given information and respond either via phone or e-mail within three (3) business days. RealTime Fantasy Sports will do everything in its power to resolve the situation.

Gambling Policy
  • RTFS games, contests and leagues are compliant with the Unlawful Internet Gambling Enforcement Act of 2006 under the fantasy or simulation sports game provision.
  • RTFS is provided as a service for the use, entertainment and enjoyment of its users, subscribers, participants and visitors. RTFS is in no way encouraging or endorsing gambling, wagering or betting of any kind, whether legal or illegal.
  • All RTFS contests that award prizes are sports simulation games ("fantasy games") where the outcome of the game is based on the skill of the participants.
  • By agreeing to the Policies contained herein, any and all users, members, subscribers and participants agree to hold RealTime Fantasy Sports harmless for any action taken against them, whether legal or otherwise, for, or as a result of, gambling, wagering or betting of any kind.
  • If you feel you have a gambling problem or need help controlling your gambling habits, contact the National Council on Problem Gambling at 1-800-522-4700 or visit their website at http://www.ncpgambling.org.
Disclaimers

Internet/Technology Problems

If, for any reason, the Contest is not capable of running as planned, including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failures or any other causes beyond the control of RealTime Fantasy Sports which corrupt or affect the administration, security, fairness, integrity or proper conduct of the Contest, RealTime Fantasy Sports reserves the right to cancel the contest and issue full refunds to all participants.

RealTime Fantasy Sports reserves the right at their sole discretion to disqualify any individual who tampers with the registration process or operations of the Contest and to cancel, terminates, modify or suspend the Contest. RealTime Fantasy Sports assumes no responsibility for any error, omissions, interruption, deletion, defect or delay in operation with transmission, communications, line failure, theft or destruction or unauthorized access to or allegation of entries. RealTime Fantasy Sports is not responsible for any problem or technical malfunction of any telephone network or lines, computer online systems, servers, equipment or software, failure of any email or user action to be received on account of technical problems or traffic congestion on the Internet or at any website, phone lines, or any combination thereof, including any injury or damage to a participant's computer related to or resulting from participation in the Contest. ANY ATTEMPT BY A PARTICIPANT TO DELIBERATELY DAMAGE ANY WEBSITE OR UNDERMINE THE LEGITIMATE OPERATION OF THE LEAGUES IS A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, REALTIME FANTASY SPORTS RESERVES THE RIGHT TO SEEK DAMAGES TO THE FULLEST EXTENT PERMITTED BY LAW.

Liability

RealTime Fantasy Sports is not responsible for any late, lost, garbled, misdirected, incomplete, or damaged entries; any Contest disruptions, injuries, losses or damages caused by events beyond the control of RealTime Fantasy Sports or any printing or typographical errors in any materials associated with the Contest. RealTime Fantasy Sports or any subsidiary or affiliated company of any of the foregoing, are not in any way responsible or liable for any damage, loss or injury (including death) resulting from participation in the Contest and/or acceptance and use of any prize won. RealTime Fantasy Sports is solely responsible for enacting, administering, enforcing the rules, and maintaining the integrity of the Contest. The Contest and website are not sponsored by, endorsed by, nor affiliated with, the National Football League, the National Football League Players Association, Major League Baseball, the Major League Baseball Players Association, National Basketball Association, the National Hockey League, the Professional Golfers Association, or NASCAR.

Release

By participating in the Contest, you release and agree to hold harmless RealTime Fantasy Sports, its sponsors, parent companies, subsidiaries, affiliates, directors, officers, employees and agencies from any liability whatsoever for any claims, costs, injuries, losses, or damages of any kind arising out of or in connection with the Contest or acceptance, possession, or use of any prize (including, without limitation, claims, costs, injuries and losses related to personal injuries, death, damage to or destruction of property, rights of publicity or privacy, defamation or portrayal in a false light, whether intentional or unintentional), whether under a theory of contract, tort (including negligence), warranty or other theory.

Official Rules

The Contest is subject to all United States laws, and to the Leagues official rules, and cannot be used in connection with any form of gambling. By entering the Contest, you agree to abide by the terms of the official rules and by the decisions of RealTime Fantasy Sports, which are final on all matters pertaining to the Contest. RealTime Fantasy Sports reserves the right to change the official rules at any time, in their sole discretion. Official rules are the rules posted on the Contest website.

Fraud

Entries into the Contest obtained via fraudulent means such as purchase with stolen credit card, fraudulent bank transaction, checks returned for insufficient funds, credit card chargebacks, etc. shall be disqualified from the Contest. Participants circumventing, attempting to circumvent or subverting the rules of the Contest shall be declared fraudulent and be disqualified from the Contest. RealTime Fantasy Sports reserves the right to seek legal remedies and restitution for all fraudulently acquired entries and for any transactions that defraud RealTime Fantasy Sports of Contest entry fees. Remedies and restitution may include administrative charges and attorney fees. Participants that obtain Contest entries by fraud or defraud RealTime Fantasy Sports shall forfeit all entries and all current and future Contest prizes without recourse or refund.

Terms for Apple iOS app

You acknowledge that these Terms are entered into between you and RTFS only, and that Apple is not a party to these Terms, and as between RTFS and Apple, it is RTFS that is responsible for the app and content.

You acknowledge that Apple has no obligation whatsoever to furnish any maintenance or any support services to you with respect to the App.

To the maximum extent permitted by applicable law, Apple will have no other warranty obligation whatsoever with respect to the App.

Apple, and Apple's subsidiaries, are third-party beneficiaries of these Terms. Upon your acceptance of the Terms, Apple will have the right (and will be deemed to have accepted the right) to enforce the Terms against you as a third party beneficiary thereof. There are no other third-party beneficiaries of the Terms.


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