League
- Name
- TNGLFL
- League ID
- 6160
- Guest URL
- https://www.rtsports.com/fantasy-football-league/6160
- Service
- Full Season - Gold
- Subscription
- Not Paid
- Commissioner
- Brian Wieczorek
bdw@adelphia.net
By-Laws
TNGL FOOTBALL LEAGUE OFFICIAL RULES
(REVISED, September, 2025)
SECTION ONE: LEAGUE ORGANIZATION
1a. The league will consist of at least 8 teams and no more than 12 teams.
1b. The entry fee is $75 per team. (2022)
1c. The league will consist of 2 divisions known as WEAK and STRONG. Teams will be placed in these divisions based on the draft selection order established at the beginning of the season.
SECTION TWO: SCHEDULES
2a. Each team will play 18 games based on the NFL season. Each team will play every other team in the league at least once. In the event there are only 8 or 9 teams in the league, each team will play every other team twice. Week #17 will be a position week within the Division(1v2 3v4 5v6) Week 18 will be a position week between divisions 1st place in the WEAK division will play 1st place in the STRONG division etc. The tiebreaker between divisions will be used if necessary, to determine match-ups.
2b. After each team has played every other team the maximum amount of times the size of the league allows, the remainder of the team's games will be against division opponents.
SECTION THREE: THE DRAFT
3a. The draft will be held as close as possible to the start of the NFL regular season and will consist of 20 rounds.
3b. The order of selection in round #1 will be established by random draw.
3c. For rounds #2-20, each team will draft one position lower than the preceding round. The team with the last pick of a round has the first pick of the following round.
3d. Each team will have 2 minutes to select a player. - (subject to change pending draft availability of all teams)
3e. Any team failing to make a selection in the allotted time will have 2 minutes to choose a player after the next team makes their selection.
3f. Each team owner is responsible for their own preparation for the draft. The RTSPORTS website will be considered the official site listing opening day NFL rosters and positions. No player lists or other data will be provided by the league.
3g. Once a team has selected a draft choice, the next team in the draft order begins their turn and the selection is final.
3h. Each team MUST draft the following:
2 QUARTERBACKS (Q) 2 DEFENSES (D)
4 RUNNING BACKS (B)2 KICKERS (K)
5 RECEIVERS (R) 2 COACHES (C)
The remaining 3 selections can be used to select and additional Q, B, or R. No team may select an additional D, K, or C until all teams have taken a second D, K, or C.
3i. Although each team is required to draft 2Q, 4B, 5R, 2D, 2K, and 2C, there are NO restrictions to the number of players, by position, that a team can have on it's roster. Each teams is only required to be able to submit a starting line-up.
3j. Players can only be drafted in their officially published position. For example, a running back cannot be drafted as a receiver.
3k. Teams cannot have more than 21 players on its roster. If the limit is exceeded (through trades and/or waivers), the team must post players to be dropped on the message board on the website. The player dropped will be eligible for waivers immediately.
SECTION FOUR: WEEKLY PLAY
4a. Prior to the start of weekly NFL play, each team must submit a starting line-up to their opponent consisting of:
1 QUARTERBACK, 2 RUNNING BACKS, 3 RECEIVERS/TE, 1 FLEX (RB, WR, TE) 1 KICKER, 1 DEFENSE, & 1 COACH
4b. Starting line-ups must be posted on the website prior to the beginning of play each week. The commissioner will program the website to allow times for lineup submittal. This will include consideration for Monday Night Football and weeks when NFL games are played on Thursdays or Saturdays.
4c. Players may be substituted after NFL play has begun ONLY IF the players to be substituted have not yet begun NFL AND the lineup change is in accordance with rule 4b.
4d. If a team cannot fill a position in their starting line-up due to player injuries, byes, etc., a zero will
will be scored for that position. If a team cannot field a team defense (D) due to a bye, a -10 point penalty will be imposed.
4e. The team scoring the most points at the end of the week's NFL play is the game winner. The loser must pay $7.50 to the league. (2022)
4h. In the event of a tie, teams may establish their best starting line-ups based on all players on their roster. The team with the highest score using this method will be declared the game winner with 1 point awarded to the Coach (C) to break the tie. Teams involved in tiebreak situations may not make trades to improve their rosters. If the game remains a tie, each team will pay $4 to the league. (2022)
SECTION FIVE : SCORING
5a. QUARTERBACKS (Q), RUNNING BACKS (B), and RECEIVERS (R)
SCORE: DESCRIPTION: POINTS:
Short TD Rush up to 24 yds 10
Intermediate TD Rush 25 to 49 yds 15
Long TD Rush 50 to 74 yds 20
Extra long TD Rush 75 yds and over 25
Short TD Reception up to 49 yds. 10
Long TD Reception 50 yds and over 15
Short TD Pass up to 49 yds 5
Long TD Pass 50 yds and over 10
Fumble recovery TD any distance 10
2 point conversion rush 4
2 point conversion reception 4
2 point conversion pass 2
5b. KICKERS (K)
Extra point 2
Short field goal made up to 44 yds = 3Mid-range field goal made 45-49yds = 5
Long field goal made 50+ yds = 7
>any other points scored by a kicker will be awarded in accordance to rule 5a.
5c. DEFENSIVE TEAM (D)
Kick Return for TD 10
Punt Return for TD 10
Fumble Recovery for TD 10
Interception return for TD 10
Safety 10
5d. DEFENSIVE TEAM (D) POINTS ALLOWED
Points are AWARDED or SUBTRACTED based on total points allowed by team defense.
0 points allowed 10
2-13 points allowed 5
14-24 points allowed 0
25-40 points allowed -5
41+ points allowed -10
5e. COACHES (C)
Win 5
Tie 2.5
Tie-Breaker 1
Loss 0
SECTION SIX: TRADES
6a. Trades must be completed on the website or posted on the website message board before a team can use traded players in starting line-ups.
6b. No trades are allowed after play begins in week 15 of the NFL season.
6c. Teams may trade: (1) players, (2) draft choices or (3) waiver picks. Teams may not trade for future season draft choices, future considerations, or cash.
6d. Trading fees:
$5 per unit traded. (2010)Units are: (1) players, (2) draft choices, or (3) waiver picks. No trades over 6 units are allowed.
6e. Each trade will have a specific dollar amount to be paid to the league based on units traded. Payment of these fees can be negotiated between parties within the trade.
6f. Traded players may not go back to the team from which they were traded for a period of 21 days, unless they go through a third party.
6g. To promote trading, there will be a 50% reduction in trading fees between week #8 and 9.
SECTION SEVEN: WAIVERS AND FREE AGENTS: (2011)7a. Teams are allowed a total of 3 waiver OR free agent acquistions per week.
7b. The waiver period begins weekly starting at the conclusion of NFL games on Monday night beginning NFL week 1, and ends at 11:59:59pm EST on the following Wednesday. The actual starting time is dictated by RTS site updating at conclusion of NFL weekly play and is currently assumed as 5:00am EST.
7c.Teams may acquire up to 3 players by blind bidding, the minimum bid is $3, and the maximum bid is $10, bidding is in whole dollar increments only.
7d. If more than one team bids on the same player, the player is awarded to the highest blind bidder and the team with the LOWEST total points, if there is still a tie, the team placing the first bid wins.
7e. The acquired players will be awarded to rosters automatically by the RTS site shortly after the conclusion of the waiver period at midnight on Wednesday. Dropped players and fees will also be automatically recorded by the site.
7f. Free Agent acquisition begins at the conclusion of the waiver period when the site has adjusted rosters from the PREVIOUS waiver period, and concludes before the start of Monday Night football. A player is not a free agent after his NFL team begins play in the current NFL week.
7g. Teams may acquire any remaining free agent that was NOT selected during the previous waiver period for a fee of $12, including gameday, on a first come first serve basis. Using the league website or posting to the message board, select the available player, and declare your dropped player, if necessary, and add the player to your roster.
7h. Teams can only make one roster move per message board post, and any player added to a roster in violation to league rules is not eligible for weekly play until the matter is resolved.
7i. At the conclusion of the league draft and before the NFL season starts for each NFL team, franchises may add/drop players at no cost, and the fee to add the 21st player is $10.
SECTION EIGHT: RULE INTERPRETATION
8a. Before the start of the NFL season, any TNGLFL rule may be changed by a majority vote of team owners.
8b. No league rule may be changed after the NFL season begins.
8c. Any controversies regarding rules during season play will be decided by a majority vote of team owners. In the event of a tie vote, the commissioner will have the deciding vote.
SECTION NINE: TIEBREAKERS
9a. In the event of a tie between the 2 division champions or within a division, ties will be broken
in the following manner:
BETWEEN DIVISION CHAMPIONS:
(1) Winner of head to head competition
(2) Most total points
(3) Divisional won/loss pct.
(4) Total margin of victory
WITHIN A DIVISION:
(1) Winner of head to head competition
(2) Divisional won/loss pct.
(3) Most total points
(4) Total margin of victory
SECTION TEN: AWARDS
10a. At the conclusion of the NFL regular season, the league treasury will be divided as follows:
LEAGUE CHAMPION.....................10% determined by bracket playoff of top 2 teams in each div week 17 & 18REGULAR SEASON CHAMP.........10% detemined by best record and tie breakers at end of week 16
DIVISION 1st PLACE (2)..................15% determined at end of week 16
DIVISION 2nd PLACE (2).................7.5% determined at end of week 16
MOST POINTS...................................20% through week 18
2nd MOST POINTS...........................10% through week 18
HIGH POINTS, 1 GAME....................5% through week 18
10b. No treasury funds will be distributed until all amounts due are received. Outstanding amounts are due no later than 15 days after the conclusion of the NFL regular season. Failure to adhere to the 15 day grace period will result in expulsion from the league.SIDE BET RULES:
Game: GAME OF THE WEEK (GOW) / BIGGEST LOSER (BL)
Bet: (required participation with league fees)
High score in weekly play received $10 payout.
Low score in weekly play pays $5 to the league.
Game: NFL PICK’EM (optional)
Bet: $3.00 per week
Pick NFL winners straight up on a weekly basis. Payout goes to player with the most correct picks. In case of a tie(two tie, all tie), the pot will carry over to subsequent week(s) until a single winner remains during a week.
Game: WEEKLY SKINS (optional)
Bet: $2.00 per week
Best possible lineup during weekly play results in a skin. In case of a tie, the pot pays out to the team with the highest point total for that week’s game.
Game: NFL SURVIVOR POOL (optional)
Bet: $25 per team (first round), any additional rounds $10 per team
Pick 1 NFL winner straight up on a weekly basis. You can only use a team once for the duration of the game. Game ends when there is only 1 successful team. Two tie all tie will apply to this game with a full reset if all remaining teams loose in any week.
Game: WILDCARD WEEKEND (optional)1 QB, 2 RB'S, 3 WR/TE, 1 FLEX (RB, WR, TE) 1 KICKER, 1 DEFENSE, & 1 COACH
$20 entry fee. If we get 10-12 to enter we will pay top 3 teams. Anything less and we will pay top 2.
12 team payout would be $120 for first, $80 for second and $40 for third.
11 team payout would be $120, $70, $30
10 team payout would be $120, $60, $20
Under 10 would be $40 for second and remaining pot to the first place team.
All lineups are due before first wildcard game. 1 entry per team and you cannot post the same roster as another team that has already posted. Changes can be made up to the start of the first game and substitutions can only be made if the player is declared inactive for the game.
Game: PLAYOFF POOL:
8 teams draft a complete roster via snake draft (round 1 only) determined by lottery chance. Top half of teams advance each round. Redraft each round thereafter determined by reverse order of points from previous round. Tie breaker is total NFL points scored by each players team on your roster.
Players can be changed once draft is complete as long as it is prior to the start of both players games. Change must be posted to the message board to be official. First to post will be awarded the player.
Entry fee $50
Round 1 Advance: 35 15 15 10
Round 2 Advance : 75 50
Superbowl Winner: 200
Season
- Regular Season
- NFL Week 1 thru NFL Superbowl
Standings
- Standings
- Head-to-Head
- Tie Breakers
- Head-to-Head
- Divisional Record
- Total Points Scored in Games
- Points Scored Head-to-Head
- Head-to-Head
- Game Tie Breakers
- Team owner selects 10 tie breaker players
- Playoffs
- Your commissioner will manually establish all playoff games
Rosters
- Roster Size
- 21
- Roster Limits
Min Max Quarterback 1 5 Running Back 0 10 Wide Rec/TE 0 12 Head Coach 0 4 Kicker 0 4 Defense/Sp Team 0 4 - Wide Rec/TE
- Combined receiver position
- Def/Special Teams
- Combined as one unit
- Injured Reserve
- League does not use injured reserve
- Taxi Squad
- League does not use taxi squad
Lineups
- Starters
- 10
- Lineup Limits
Quarterback 1 to 1 Running Back 2 to 2 Wide Rec/TE 3 to 3 Kicker 1 to 1 Defense/Sp Team 1 to 1 Head Coach 1 to 1 Flex ( RB WR/TE WR/TE ) 1 to 1
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Mon Sep 14 8:30pm ET Week 2 Tue Sep 15 7:00am ET thru Mon Sep 21 8:30pm ET Week 3 Tue Sep 22 7:00am ET thru Mon Sep 28 8:30pm ET Week 4 Tue Sep 29 7:00am ET thru Mon Oct 5 8:30pm ET Week 5 Tue Oct 6 7:00am ET thru Mon Oct 12 8:30pm ET Week 6 Tue Oct 13 7:00am ET thru Mon Oct 19 8:30pm ET Week 7 Tue Oct 20 7:00am ET thru Mon Oct 26 8:30pm ET Week 8 Tue Oct 27 7:00am ET thru Mon Nov 2 8:30pm ET Week 9 Tue Nov 3 7:00am ET thru Mon Nov 9 8:30pm ET Week 10 Tue Nov 10 7:00am ET thru Mon Nov 16 8:30pm ET Week 11 Tue Nov 17 7:00am ET thru Mon Nov 23 8:30pm ET Week 12 Tue Nov 24 7:00am ET thru Mon Nov 30 8:30pm ET Week 13 Tue Dec 1 7:00am ET thru Mon Dec 7 8:30pm ET Week 14 Tue Dec 8 7:00am ET thru Mon Dec 14 8:30pm ET Week 15 Tue Dec 15 7:00am ET thru Mon Dec 21 8:30pm ET Week 16 Tue Dec 22 7:00am ET thru Mon Dec 28 8:30pm ET Week 17 Tue Dec 29 7:00am ET thru Mon Jan 4 8:30pm ET Week 18 Tue Jan 5 7:00am ET thru Sun Jan 10 8:30pm ET Week 19 Mon Jan 11 7:00am ET thru Mon Jan 18 8:30pm ET Week 20 Tue Jan 19 7:00am ET thru Sun Jan 24 8:30pm ET Week 21 Mon Jan 25 7:00am ET thru Sun Jan 31 8:30pm ET Week 22 Mon Feb 1 7:00am ET thru Sun Feb 14 8:30pm ET
Online Draft
- Draft Rules
- Not Established
- Draft Order
- Not Established
Free Agents
- Player Adds
- League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
- Waiver Wire
- Players awarded Blind Bid Billed to Team Fees
Minimum waiver bid $3
Maximum waiver bid $10
If bids are tied, the team with the fewest total points will be awarded the player
Teams may acquire a maximum of 3 players per waiver wire
Teams may not acquire players after their game has started
- Preseason Waivers
- Your commissioner does not permit preseason waivers
- Week 1 Waivers
- Your commissioner does not permit week 1 waivers
- In-Season Waivers
- Submission deadlines: Thu @ 12:00am ET
Tue Wed Thu Fri Sat Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9 Week 10 Week 11 Week 12 Week 13 Week 14 Week 15 Week 16 Week 17 Week 18 Week 19 Week 20 Week 21 Week 22
- Free for All
Week 1 Sun Mar 1 12:00am ET thru Mon Sep 14 8:00pm ET Week 2 Thu Sep 17 5:00am ET thru Mon Sep 21 7:59pm ET Week 3 Thu Sep 24 5:00am ET thru Mon Sep 28 7:59pm ET Week 4 Thu Oct 1 5:00am ET thru Mon Oct 5 7:59pm ET Week 5 Thu Oct 8 5:00am ET thru Mon Oct 12 7:59pm ET Week 6 Thu Oct 15 5:00am ET thru Mon Oct 19 7:59pm ET Week 7 Thu Oct 22 5:00am ET thru Mon Oct 26 7:59pm ET Week 8 Thu Oct 29 5:00am ET thru Mon Nov 2 7:59pm ET Week 9 Thu Nov 5 5:00am ET thru Mon Nov 9 7:59pm ET Week 10 Thu Nov 12 5:00am ET thru Mon Nov 16 7:59pm ET Week 11 Thu Nov 19 5:00am ET thru Mon Nov 23 7:59pm ET Week 12 Thu Nov 26 5:00am ET thru Mon Nov 30 7:59pm ET Week 13 Thu Dec 3 5:00am ET thru Mon Dec 7 7:59pm ET Week 14 Thu Dec 10 5:00am ET thru Mon Dec 14 7:59pm ET Week 15 Thu Dec 17 5:00am ET thru Mon Dec 21 7:59pm ET Week 16 Thu Dec 24 5:00am ET thru Mon Dec 28 7:59pm ET Week 17 Thu Dec 31 5:00am ET thru Mon Jan 4 7:59pm ET Week 18 Thu Jan 7 5:00am ET thru Sun Jan 10 7:59pm ET Week 19 Thu Jan 14 5:00am ET thru Mon Jan 18 7:59pm ET Week 20 Thu Jan 21 5:00am ET thru Sun Jan 24 7:59pm ET Week 21 Thu Jan 28 5:00am ET thru Sun Jan 31 7:59pm ET Week 22 Thu Feb 4 5:00am ET thru Sun Feb 14 7:59pm ET Offseason Thu Feb 18 5:00am ET thru Mon Feb 22 7:59pm ET
Teams may not add players after their game has started
- Protected Free Agents
- Not Used
- Transaction Limits
- 3 free agent adds by a team per week
Unlimited free agent adds by a team for the year
Trades
- Trading
- Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 15
- Future Draft Picks
- Your commissioner does not permit trading future draft picks
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Sun Sep 13 12:00pm ET Week 2 Tue Sep 15 7:00am ET thru Sun Sep 20 12:00pm ET Week 3 Tue Sep 22 7:00am ET thru Sun Sep 27 12:00pm ET Week 4 Tue Sep 29 7:00am ET thru Sun Oct 4 12:00pm ET Week 5 Tue Oct 6 7:00am ET thru Sun Oct 11 12:00pm ET Week 6 Tue Oct 13 7:00am ET thru Sun Oct 18 12:00pm ET Week 7 Tue Oct 20 7:00am ET thru Sun Oct 25 12:00pm ET Week 8 Tue Oct 27 7:00am ET thru Sun Nov 1 12:00pm ET Week 9 Tue Nov 3 7:00am ET thru Sun Nov 8 12:00pm ET Week 10 Tue Nov 10 7:00am ET thru Sun Nov 15 12:00pm ET Week 11 Tue Nov 17 7:00am ET thru Sun Nov 22 12:00pm ET Week 12 Tue Nov 24 7:00am ET thru Sun Nov 29 12:00pm ET Week 13 Tue Dec 1 7:00am ET thru Sun Dec 6 12:00pm ET Week 14 Tue Dec 8 7:00am ET thru Sun Dec 13 12:00pm ET Week 15 Tue Dec 15 7:00am ET thru Sun Dec 20 12:00pm ET
- Notification
- The league is not notified when trades are completed
League Fees
- Assessed Fees
General League Entry $75 Wins and Losses Losses $7.5 Ties $3.75 Wins Credit $0 Roster Moves Each Player Acquired $12 Each Player Acquired via Waivers $0 Each Player Acquired via Free Agency $0 Each Player Released $0 Each Player Placed on I/R $1 Each Player Activated from I/R $0 Lineup Moves Each Player Started $0 Each Player Benched $0 Trades Each Trade $0 Each Player Traded Away $0 Each Player Traded For $5
Rushing Scoring
- Rushing TDs
- 10 pts for each rushing TDQB RB WR TE K10 pts for each rushing TDD/ST
- Rushing 2XPs
- 4 pts for each rushing 2XPQB RB WR TE K
- Rushing Yds
- 1 pts for every 50 rushing yds beginning with 500 rushing ydsQB RB WR TE K
- Rushing Atts
- 1 pts for every 50 rushing atts beginning with 50 rushing attsQB RB WR TE K
- Yds Per Rush
- Not Used
- Yd Long Rush
- Not Used
- Rushing First Downs
- Not Used
- Yd TD Rush
- 5 pts for 25 to 49 yd TD rushQB RB WR TE K10 pts for 50 to 74 yd TD rush15 pts for 75 to 99 yd TD rush
- Fumbles Lost
- Not Used
- Fumbles
- Not Used
Passing Scoring
- Passing TDs
- 5 pts for each passing TDQB RB WR TE K10 pts for each passing TDD/ST
- Passing 2XPs
- 2 pts for each passing 2XPQB RB WR TE K
- Passing Yds
- 1 pts for every 50 passing yds beginning with 800 passing ydsQB RB WR TE K
- Passing Atts
- 1 pts for every 80 passing atts beginning with 80 passing attsQB RB WR TE K
- Yds Per Attempt
- Not Used
- Completions
- Not Used
- Yds Per Completion
- Not Used
- % Completion Rate
- Not Used
- Yd Long Pass
- Not Used
- Passer Rating
- Not Used
- Passing First Downs
- Not Used
- Yd TD Pass
- 5 pts for 50 to 99 yd TD passQB RB WR TE K
- Interceptions Thrown
- Not Used
- Pick 6s
- Not Used
- Incompletions
- Not Used
- Times Sacked
- Not Used
Receiving Scoring
- Receiving TDs
- 10 pts for each receiving TDQB RB WR TE K
- Receiving 2XP
- 4 pts for each receiving 2XPQB RB WR TE K
- Receiving Yds
- 1 pts for every 50 receiving yds beginning with 500 receiving ydsQB RB WR TE K
- Receptions
- 1 pts for every 50 receptions beginning with 50 receptionsQB RB WR TE K
- Yds Per Reception
- Not Used
- Yds After Catch
- Not Used
- Yd Long Reception
- Not Used
- Targets
- Not Used
- Rec First Downs
- Not Used
- Yd TD Reception
- 5 pts for 50 to 99 yd TD receptionQB RB WR TE K
Combined Yardage Scoring
- Rush And Rec Yds
- Not Used
- Rush And Pass Yds
- Not Used
- Rush, Pass, And Rec Yds
- Not Used
Kicking Scoring
- Made FGs
- 3 pts for each made FGK2019-08-26
- Yd FG
- 2 pts for 45 to 49 yd FGK2019-08-264 pts for 50 to 85 yd FG
- Made PATs
- 2 pts for each made PATK
- Missed FGs
- Not Used
- Yd Missed FG
- Not Used
- Missed XPs
- Not Used
Offensive Scoring
- Home Win
- 5 pts for each home winHC
- Road Win
- 5 pts for each road winHC
- Home Tie
- Not Used
- Road Tie
- Not Used
- Home Loss
- Not Used
- Road Loss
- Not Used
- Pts Scored
- Not Used
- Margin Of Victory
- Not Used
- First Downs
- Not Used
- Mins Of Possession
- Not Used
Defensive Scoring
- Fumble Return TDs
- 10 pts for each fumble return TDD/ST
- Yd Fumble Return TD
- Not Used
- Int Return TDs
- 10 pts for each int return TDD/ST
- Yd Int Return TD
- Not Used
- Safety
- 10 pts for each safetyD/ST
- Defensive ST TDs
- 10 pts for each defensive ST TDD/ST
- Yd Defensive ST TD
- Not Used
- Defensive ST Safety
- 10 pts for each defensive ST safetyD/ST
- Pts Allowed
- 10 pts for 0 pts allowedD/ST5 pts for 1 to 13 pts allowed0 pts for 14 to 24 pts allowed-5 pts for 25 to 40 pts allowed-10 pts for 41 to 99 pts allowed
- D/ST Pts Allowed
- Not Used
- Yds Allowed
- Not Used
- Rushing Yds Allowed
- Not Used
- Passing Yds Allowed
- Not Used
- Sacks
- Not Used
- Sack Yds
- Not Used
- Fumbles Forced
- Not Used
- Fumbles Recovered
- Not Used
- Fumble Return Yds
- Not Used
- Interceptions
- Not Used
- Int Return Yds
- Not Used
- Turnovers
- Not Used
- Turnover Return Yds
- Not Used
- Over On Downs
- Not Used
- Blocked FGs
- Not Used
- Blocked XPs
- Not Used
- Blocked Punts
- Not Used
- Tackles
- Not Used
- Tackles For Loss
- Not Used
- Assists
- Not Used
- Passes Defensed
- Not Used
Special Teams Scoring
- Kickoff Return TDs
- 10 pts for each kickoff return TDD/ST
- Yd Kickoff Return TD
- Not Used
- Kickoff Return Yds
- Not Used
- Punt Return TDs
- 10 pts for each punt return TDD/ST
- Yd Punt Return TD
- Not Used
- Punt Return Yds
- Not Used
- Return Yds
- Not Used
- Punts Inside20
- Not Used
- XP Returns
- 4 pts for each XP returnD/ST2015-09-10
- XP Safetys
- Not Used
- 2XP Stops
- Not Used
- ST Fumbles Lost
- Not Used
- ST Fumbles
- Not Used
