League
- Name
- Third and Long Fantasy (Sunday) League
- League ID
- 70664
- Guest URL
- https://www.rtsports.com/fantasy-football-league/70664
- Service
- Full Season - Gold
- Subscription
- 2026 Paid
- Commissioner
- Tim Roach
isellfords@hotmail.com
By-Laws
THIRD AND LONG LEAGUE RULES
TABLE OF CONTENTS
I. General Information II. League Management and Officers III. Player Draft and Ream Rosters IV. Starting Lineups V. Scoring VI. League Play and Playoffs VII. Trades and Waiver Transactions I. General Information
FRANCHISES The Third and Long Fantasy Football League (referred to as The League) is composed of 12 franchise owners. Franchises will be awarded based on the receipt of the franchise agreement and cash deposit. Franchise Fee is $265 per team (League Fee $250 plus League Expenses $15). Each Franchise may have up to two owners, however each team will receive one vote only concerning any league matters.
The Franchise fees are payable as follows:
1. All league fees are to be paid no later than draft night, no exceptions. Payments are accepted anytime prior also. Franchises will be awarded on a first come first serve basis.
II. LEAGUE MANAGEMENT AND OFFICERS
COMMISSIONER The responsibility of the commissioner is to preside over all meetings, conduct all meetings and all drafts, advise the various committees and handle all league correspondence between the owners and the league. The commissioner holds the tie-breaking vote on any decisions, which require a vote; all votes require a majority approval in order to pass. The commissioner also holds the best interest of the League above all else. The decision of the commissioner is final. The commissioner is also responsible for recording of all scores and player stats. He will also be in charge of issuing all reports and keeping all league standings.
TREASURER The treasurer is the custodian of all league moneys and is responsible for payment of any expenses, awarding of prize money and issuance of all financial summaries. Commissioner currently serves as Treasurer but is always up for applications.
III. PLAYER DRAFT AND TEAM ROSTERS PLAYER DRAFT
Prior to the start of the NFL season the league will conduct a player draft for all Franchise Owners. Each owner will draft a total of 15 offensive players, 1 kicker, and 1 defensive/special teams.
The minimum offensive players to be drafted are as follows:
Two (2) Quarterbacks
Four (4) Running Backs
Four (4) Wide Receivers
One (1) Place-kickers
Two (2) Tight Ends
One (1) Defensive and Special Teams
Three (3) Flex Player - Flex Player is defined belowPlayers must be drafted based on the position listed on the RT Sports site. Each team must select a NFL team for purposes of scoring defensive and special team points. The same team will be used for both defense and the special teams. Each team must select a NFL team for purposes of scoring defensive and special team points. The same team will be used for both defense and the special teams.
Three flex player will be selected by each Franchise Owner. A flex player can consist of a running back, wide receiver or tight end.
Prior to or upon arrival at the draft all Franchise Owners will draw for the draft order. This will be done on a blind draw basis. The draft order will be 1 to 12 in the first round and 12 to 1 in the second round. The order will continue on an alternating basis until all teams have filled their respective rosters. Each owner will have two minutes to make his selection. If you fail to pick in the allotted time you will be passed over until the completion of the draft.
The league consists of three divisions (East, West and Central), the divisions are set based on draft position.
Division assignment is as follows:
Division Draft Position East 1-4 West 5-8 Central 9-12 IV. STARTING LINEUPS
Each Franchise will submit a starting lineup each week prior to the kickoff of the first game of the NFL week. The cutoff time for starting lineups will be announced at the draft. (Current cutoff is noon on Sunday. If games for the week are played prior to Sunday, you must have your player in the lineup prior to the game he is starting in.)
A starting lineup must consist of the following players:
One (1) Quarterback
Two (2) Running Backs
Two (2) Wide Receivers
One (1) Tight End
One (1) Place Kicker
One (1) Defensive/Special Team
One (1) Flex Player (an additional running back, wide receiver or tight end)The Franchise Owner is the only person who can change a starting lineup. If you fail to make your changes the starting lineup from the previous week will carry over to the new week.
All Franchise Owners are required to keep a full and active 17-player roster (15 Players and 1K, 1 Defensive and Special Teams) at all times. The league office will not accept a starting lineup from any Franchise Owner who is not in roster compliance. Failure to comply with the roster and starting lineup guidelines will result in an automatic loss for that Franchise.
V. SCORING
The League scoring is based on actual plays and performances made by NFL players each week during the NFL season. Only players listed as starters for each Franchise receive points for that Franchise.
Points are awarded as follows:
REGULAR SCORING PLAYS
0-19 YDS 20-39 YDS 40+ YDS QB pass for TD 6 9 12 RB run for TD 6 9 12 PR catch for TD 6 9 12 Field Goal 1-39 YDS 40-49 YDS 50+ YDS 3 5 7 TWO POINT CONVERSIONS
QB pass for conversion 2 RB run for conversion 2 PR catch for conversion 2 RB run/catch for conversion 2 RB pass /catch for conversion 2 PR run/pass for conversion 2 PERFORMANCE SCORING
QB Pass Yds. 1 Point for every 25 yards ** QB Rush/Rec. Yds. 1 Point for every 10 yards * RB Pass Yds. 1 Point for every 25 yards ** RB Rush /Rec. Yds. 1 Point for every 10 yards * PR Pass Yds. 1 Point for every 25 yards ** PR Rec/Rush. Yds. 1 Point for every 10 yards * Per Reception 0.5 Point for each 1 reception * 1 Additional Point for every 10 Yards Thereafter
**1 Additional Point for every 25 Yards ThereafterSafety scored by DT/ST 2 Points Interception thrown -2 Point Sack received -1 Point Point After Touchdown 1 Point Sack made 1 Point Interception made 2 Points Fumble Recovery by DT 2 Points Points allowed by DT zero points - 9points 1 to 9 points - 6 points 10 to 19 points - 3 points 20 to 29 points - 0 points 30 to 39 points - 0 point over 40 points - 0 points Passing + Rushing Yardage Allow by DT zero to 99 - 6 points 100 to 199 - 4 points 200 to 299 - 0 points 300 Plus - 0 points ABBREVIATIONS QB-Quarterback PR-Pass Receiver DT-Defensive team RB-Running Back K-Kicker ST-Special team PR-includes Wide Receivers and Tight Ends VI. LEAGUE PLAY AND PLAYOFFS
Each team will play 14 regular season games. A schedule for the entire season will be issued upon completion of the league setup. The first 14 weeks of the NFL season will be used for scoring the regular season. Standings will be determined by the head to head score from each game.
PLAYOFFS: The top two teams in each division will advance to the playoffs along with the two remaining teams with the best records regardless of division. The teams will be seeded according to record with the above-mentioned tiebreakers being used to determine standings. The two wild card teams will be seeded 7th and 8th. The highest Seed will always play the lowest seed thought out the playoffs. First Round #1 Vs #8 #2 Vs #7 #3 Vs #6 #4 Vs #5 The highest remaining seed in each round will play the lowest seed. Weeks 15 thru 17 will be used for the playoffs.
In the event of ties in the standings the following tiebreakers will be used.
1. Head to Head Competition
2. Point Differential Head to Head
3. Most Points scored regular season
4. 3 Way ties are h2h , then most points scored regular season. In the event 3 or more teams are tied, any undefeated team in the tie is automatically in. A winless team would automatically be out. There may be an uneven number of common games requiring these guidelines.PRIZE MONEY Prize money will be awarded as follows:
First place 50% of cash pool $1,500
Second place 25% of cash pool $750
Third place 15% of cash pool $450
Fourth place 10% of cash pool $300VII. TRADES AND WAIVER TRANSACTIONS TRADES
TRADES Franchise Owners may trade or transfer players from one franchise to another. Trades may be made any time and must be finalized and approved prior to the starting lineup deadline. Trades are to be posted on the message board and agreed to by both teams for 24 hours with no objection from other owners. If a trade is objected to, a majority vote from owners to veto trade. All trades must be reported to the commissioner's office. Trades may take place at any time, however there will be no trades allowed during the final four weeks of the regular season and the playoffs. All trade transactions will cost $0. All trades will be reviewed by the commissioner's office in the best interest of The League. THE LEAGUE WILL NOT ALLOW PLAYER DUMPING AT ANY TIME.
WAIVER TRANSACTIONS A Franchise Owner may also waive a player on his roster and add a non-roster player from the available player list throughout the season. Players may be obtained by going online and contacting the office of the commissioner and requesting the player. Waiver moves can be made anytime from 9:00am CST and 11:00pm CST on Tuesday. Overnight, the software will process all waiver requests. Waiver requests are filled starting with the last place team and ending with the first-place team. Starting Wednesday morning waivers will be processed on a first come first served basis until 11:00pm CST on Friday. During the course of the season all franchises are required to be in compliance with the roster requirements, so if you pickup a player you must waive one also. The cost for acquiring a player is $0.
Season
- Regular Season
- NFL Week 1 thru NFL Week 14
- Post Season
- NFL Week 15 thru NFL Week 17
Standings
- Standings
- Head-to-Head
- Tie Breakers
- Head-to-Head
- Points Scored Head-to-Head
- Total Points Scored in Games
- None
- Head-to-Head
- Game Tie Breakers
- Bench
- Playoffs
- Your commissioner will manually establish all playoff games
Rosters
- Roster Size
- 17
- Roster Limits
Min Max Quarterback 2 3 Running Back 4 6 Wide Receiver 4 6 Tight End 2 3 Kicker 1 3 Defense/Sp Team 1 3 - Def/Special Teams
- Combined as one unit
- Injured Reserve
- League does not use injured reserve
- Taxi Squad
- League does not use taxi squad
Lineups
- Starters
- 9
- Lineup Limits
Quarterback 1 to 1 Running Back 2 to 2 Wide Receiver 2 to 2 Tight End 1 to 1 Kicker 1 to 1 Defense/Sp Team 1 to 1 Flex ( RB WR TE ) 1 to 1
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Mon Sep 14 8:30pm ET Week 2 Tue Sep 15 7:00am ET thru Mon Sep 21 8:30pm ET Week 3 Tue Sep 22 7:00am ET thru Mon Sep 28 8:30pm ET Week 4 Tue Sep 29 7:00am ET thru Mon Oct 5 8:30pm ET Week 5 Tue Oct 6 7:00am ET thru Mon Oct 12 8:30pm ET Week 6 Tue Oct 13 7:00am ET thru Mon Oct 19 8:30pm ET Week 7 Tue Oct 20 7:00am ET thru Mon Oct 26 8:30pm ET Week 8 Tue Oct 27 7:00am ET thru Mon Nov 2 8:30pm ET Week 9 Tue Nov 3 7:00am ET thru Mon Nov 9 8:30pm ET Week 10 Tue Nov 10 7:00am ET thru Mon Nov 16 8:30pm ET Week 11 Tue Nov 17 7:00am ET thru Mon Nov 23 8:30pm ET Week 12 Tue Nov 24 7:00am ET thru Mon Nov 30 8:30pm ET Week 13 Tue Dec 1 7:00am ET thru Mon Dec 7 8:30pm ET Week 14 Tue Dec 8 7:00am ET thru Mon Dec 14 8:30pm ET Playoff Week 1 Tue Dec 15 7:00am ET thru Mon Dec 21 8:30pm ET Playoff Week 2 Tue Dec 22 7:00am ET thru Mon Dec 28 8:30pm ET Playoff Week 3 Tue Dec 29 7:00am ET thru Mon Jan 4 8:30pm ET
Online Draft
- Draft Rules
- Not Established
- Draft Order
- Not Established
Free Agents
- Player Adds
- League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
- Waiver Wire
- Players awarded Commissioner Manually Sets Order
Teams may acquire a maximum of 9 players per waiver wire
Teams may not acquire players after their game has started
- Preseason Waivers
- Your commissioner does not permit preseason waivers
- Week 1 Waivers
- Your commissioner does not permit week 1 waivers
- In-Season Waivers
- Submission deadlines: Tue @ 11:59pm ET
Tue Wed Thu Fri Sat Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9 Week 10 Week 11 Week 12 Week 13 Week 14 Playoff Week 1 Playoff Week 2 Playoff Week 3
- Free for All
Week 2 Wed Sep 16 6:00am ET thru Sun Sep 20 12:59pm ET Week 3 Wed Sep 23 6:00am ET thru Sun Sep 27 12:59pm ET Week 4 Wed Sep 30 6:00am ET thru Sun Oct 4 12:59pm ET Week 5 Wed Oct 7 6:00am ET thru Sun Oct 11 12:59pm ET Week 6 Wed Oct 14 6:00am ET thru Sun Oct 18 12:59pm ET Week 7 Wed Oct 21 6:00am ET thru Sun Oct 25 12:59pm ET Week 8 Wed Oct 28 6:00am ET thru Sun Nov 1 12:59pm ET Week 9 Wed Nov 4 6:00am ET thru Sun Nov 8 12:59pm ET Week 10 Wed Nov 11 6:00am ET thru Sun Nov 15 12:59pm ET Week 11 Wed Nov 18 6:00am ET thru Sun Nov 22 12:59pm ET Week 12 Wed Nov 25 6:00am ET thru Sun Nov 29 12:59pm ET Week 13 Wed Dec 2 6:00am ET thru Sun Dec 6 12:59pm ET Week 14 Wed Dec 9 6:00am ET thru Sun Dec 13 12:59pm ET Playoff Week 1 Wed Dec 16 6:00am ET thru Sun Dec 20 12:59pm ET Playoff Week 2 Wed Dec 23 6:00am ET thru Sun Dec 27 12:59pm ET Playoff Week 3 Wed Dec 30 6:00am ET thru Sun Jan 3 12:59pm ET Offseason Wed Jan 6 6:00am ET thru Sun Jan 10 12:59pm ET
Teams may not add players after their game has started
- Protected Free Agents
- Not Used
- Transaction Limits
- Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
Trades
- Trading
- Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 10
- Future Draft Picks
- Your commissioner does not permit trading future draft picks
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Sun Sep 13 1:00pm ET Week 2 Tue Sep 15 7:00am ET thru Sun Sep 20 1:00pm ET Week 3 Tue Sep 22 7:00am ET thru Sun Sep 27 1:00pm ET Week 4 Tue Sep 29 7:00am ET thru Sun Oct 4 1:00pm ET Week 5 Tue Oct 6 7:00am ET thru Sun Oct 11 1:00pm ET Week 6 Tue Oct 13 7:00am ET thru Sun Oct 18 1:00pm ET Week 7 Tue Oct 20 7:00am ET thru Sun Oct 25 1:00pm ET Week 8 Tue Oct 27 7:00am ET thru Sun Nov 1 1:00pm ET Week 9 Tue Nov 3 7:00am ET thru Sun Nov 8 1:00pm ET Week 10 Tue Nov 10 7:00am ET thru Sun Nov 15 1:00pm ET
- Notification
- The league will be notified of completed trades
League Fees
- Assessed Fees
General League Entry $265 Wins and Losses Losses $0 Ties $0.00 Wins Credit $0 Roster Moves Each Player Acquired $0 Each Player Acquired via Waivers $0 Each Player Acquired via Free Agency $0 Each Player Released $0 Each Player Placed on I/R $0 Each Player Activated from I/R $0 Lineup Moves Each Player Started $0 Each Player Benched $0 Trades Each Trade $0 Each Player Traded Away $0 Each Player Traded For $0
Rushing Scoring
- Rushing TDs
- Not Used
- Rushing 2XPs
- 2 pts for each rushing 2XPQB RB WR TE K
- Rushing Yds
- 0.10 pts for each rushing ydQB RB WR TE K
- Rushing Atts
- Not Used
- Yds Per Rush
- Not Used
- Yd Long Rush
- Not Used
- Rushing First Downs
- Not Used
- Yd TD Rush
- 6 pts for 0 to 19 yd TD rushQB RB WR TE K9 pts for 20 to 39 yd TD rush12 pts for 40 to 100 yd TD rush
- Fumbles Lost
- -2 pts for each fumble lostQB RB WR TE K
- Fumbles
- Not Used
Passing Scoring
- Passing TDs
- Not Used
- Passing 2XPs
- 2 pts for each passing 2XPQB RB WR TE K
- Passing Yds
- 0.04 pts for each passing ydQB RB WR TE K
- Passing Atts
- Not Used
- Yds Per Attempt
- Not Used
- Completions
- Not Used
- Yds Per Completion
- Not Used
- % Completion Rate
- Not Used
- Yd Long Pass
- Not Used
- Passer Rating
- Not Used
- Passing First Downs
- Not Used
- Yd TD Pass
- 6 pts for 0 to 19 yd TD passQB RB WR TE K9 pts for 20 to 39 yd TD pass12 pts for 40 to 100 yd TD pass
- Interceptions Thrown
- -2 pts for each interception thrownQB RB WR TE K
- Pick 6s
- Not Used
- Incompletions
- Not Used
- Times Sacked
- Not Used
Receiving Scoring
- Receiving TDs
- Not Used
- Receiving 2XP
- 2 pts for each receiving 2XPQB RB WR TE K
- Receiving Yds
- 0.10 pts for each receiving ydQB RB WR TE K
- Receptions
- 0.50 pts for each receptionQB RB WR TE K2019-08-17
- Yds Per Reception
- Not Used
- Yds After Catch
- Not Used
- Yd Long Reception
- Not Used
- Targets
- Not Used
- Rec First Downs
- Not Used
- Yd TD Reception
- 6 pts for 0 to 19 yd TD receptionQB RB WR TE K9 pts for 20 to 39 yd TD reception12 pts for 40 to 100 yd TD reception
Combined Yardage Scoring
- Rush And Rec Yds
- Not Used
- Rush And Pass Yds
- Not Used
- Rush, Pass, And Rec Yds
- Not Used
Kicking Scoring
- Made FGs
- Not Used
- Yd FG
- 3 pts for 0 to 39 yd FGQB RB WR TE K5 pts for 40 to 49 yd FG7 pts for 50 to 100 yd FG
- Made PATs
- 1 pts for each made PATK
- Missed FGs
- Not Used
- Yd Missed FG
- Not Used
- Missed XPs
- Not Used
Defensive Scoring
- Fumble Return TDs
- 6 pts for each fumble return TDD/ST
- Yd Fumble Return TD
- Not Used
- Int Return TDs
- 6 pts for each int return TDD/ST
- Yd Int Return TD
- Not Used
- Safety
- 2 pts for each safetyD/ST
- Defensive ST TDs
- 6 pts for each defensive ST TDD/ST
- Yd Defensive ST TD
- Not Used
- Defensive ST Safety
- Not Used
- Pts Allowed
- 9 pts for 0 pts allowedD/ST2010-10-036 pts for 1 to 9 pts allowed3 pts for 10 to 19 pts allowed0 pts for 20 to 29 pts allowed
- D/ST Pts Allowed
- Not Used
- Yds Allowed
- 6 pts for 0 to 99 yds allowedD/ST2010-10-034 pts for 100 to 199 yds allowed
- Rushing Yds Allowed
- Not Used
- Passing Yds Allowed
- Not Used
- Sacks
- 1 pts for each sackD/ST
- Sack Yds
- Not Used
- Fumbles Forced
- Not Used
- Fumbles Recovered
- 2 pts for each fumble recoveredD/ST
- Fumble Return Yds
- Not Used
- Interceptions
- 2 pts for each interceptionD/ST
- Int Return Yds
- Not Used
- Turnovers
- Not Used
- Turnover Return Yds
- Not Used
- Over On Downs
- Not Used
- Blocked FGs
- Not Used
- Blocked XPs
- Not Used
- Blocked Punts
- Not Used
- Tackles
- Not Used
- Tackles For Loss
- Not Used
- Assists
- Not Used
- Passes Defensed
- Not Used
Special Teams Scoring
- Kickoff Return TDs
- 6 pts for each kickoff return TDD/ST
- Yd Kickoff Return TD
- Not Used
- Kickoff Return Yds
- Not Used
- Punt Return TDs
- 6 pts for each punt return TDD/ST
- Yd Punt Return TD
- Not Used
- Punt Return Yds
- Not Used
- Return Yds
- Not Used
- Punts Inside20
- Not Used
- XP Returns
- Not Used
- XP Safetys
- Not Used
- 2XP Stops
- Not Used
- ST Fumbles Lost
- 0 pts for each ST fumble lostQB RB WR TE K2017-09-19
- ST Fumbles
- Not Used
